Lisp on the Godot platform

Lisp for the Godot platform! This language aims to be a Lisp dialect which compiles to GDScript.

Features include:

  • Support for standard GDScript functionality, including function declarations, class declarations, signals, etc.
  • The expression-based semantics we all love from Lisp
  • Lambdas / anonymous functions as well as anonymous classes
  • Support for compile-time macros that run in the GDLisp compiler itself